Crowd Editor Mode
A specialized editor mode for placing and managing crowd instances in your Unreal Engine level. This mode provides an intuitive interface with various tools for efficient crowd layout creation and management.
Main Tools
- Select/Deselect: Manage instance selection
- Ground: Align instances to surfaces
- Paint: Paint multiple instances using brush settings
- Grid: Place instances in grid patterns
- Single: Place individual instances
- Erase: Remove instances
Note: See Keyboard Shortcuts for a list of helpful keyboard shortcuts while using each of the crowd tool modes.
Quick Start Guide
-
Add a VA Asset Collection or Crowd Brush Assets via the '+' button or by drag and dropping assets in the designated area
-
Configure brush settings and select them to use with the crowd placement tools
- Select which crowd brushes you would like to use with a placement tool
- Select from Paint, Grid or Single Placement modes
-
Start placing instances into the level using your chosen placement tool
See Also
- Workflow Overview - Understand how Crowd Tools fit into the overall process
- Crowd Brushes - Detailed brush configuration
- Paint Tool - Free-form brush-based placement
- Grid Tool - Structured grid-based placement
- Single Placement - Precise individual placement
- Keyboard Shortcuts - List of keyboard shortcuts
- VA Asset Collection - The asset type used by Crowd Tools
- VA Instanced Mesh Component - The component used for crowd instances