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Sequencer Integration (WIP)

The Vertex Animation Studio integrates with Unreal Engine's Sequencer for cinematic control of vertex animations.

How to Use VA Animations in Sequencer

Step 1: Create a Blueprint Actor

  1. Create a new Blueprint Actor
  2. Add a VA Mesh Component to your Blueprint
  3. Configure the VA Mesh Component with your VA Asset Collection
  4. Save the Blueprint

Step 2: Add to Sequencer

  1. Open your Level Sequence in Sequencer
  2. Drag your Blueprint Actor into the level (if not already placed)
  3. Click the "+ Track" button in Sequencer
  4. Select your Blueprint Actor from the list

Step 3: Add VA Animation Track

  1. In the Sequencer timeline, find your Blueprint Actor
  2. Right-click on the VA Mesh Component
  3. Select "VA Animation Track" from the context menu
  4. Select the first animation to add the track

Adding VA Animation Track

Step 4: Add Animations

  1. Right-click on the VA Animation Track
  2. Select "Add Animation Section"
  3. Choose an animation from your VA Asset Collection
  4. The animation section appears on the timeline

Step 5: Configure Animation Properties

  1. Right-click on the animation span in the track to open properties
  2. In the properties popup, you can adjust:
  3. Animation: Choose which animation to play
  4. Play Rate: Speed of playback (1.0 = normal)
  5. Reverse: Play animation backwards
  6. Drag the edges of the animation span to adjust duration
  7. Move the span along the timeline to change when it plays

Animation Properties

Tips

  • Animations must exist in the VA Asset Collection assigned to your component
  • Use consistent frame rates between your animations and Sequencer project
  • If you see jumpiness in playback, disable motion blur in your Post Process Volume by setting Motion Blur Amount to 0

Disable Motion Blur


Note: Sequencer integration is currently experimental and work-in-progress. Some features may be limited or subject to change in future updates.

See Also