Sequencer Integration (WIP)
The Vertex Animation Studio integrates with Unreal Engine's Sequencer for cinematic control of vertex animations.
How to Use VA Animations in Sequencer
Step 1: Create a Blueprint Actor
- Create a new Blueprint Actor
- Add a VA Mesh Component to your Blueprint
- Configure the VA Mesh Component with your VA Asset Collection
- Save the Blueprint
Step 2: Add to Sequencer
- Open your Level Sequence in Sequencer
- Drag your Blueprint Actor into the level (if not already placed)
- Click the "+ Track" button in Sequencer
- Select your Blueprint Actor from the list
Step 3: Add VA Animation Track
- In the Sequencer timeline, find your Blueprint Actor
- Right-click on the VA Mesh Component
- Select "VA Animation Track" from the context menu
- Select the first animation to add the track
Step 4: Add Animations
- Right-click on the VA Animation Track
- Select "Add Animation Section"
- Choose an animation from your VA Asset Collection
- The animation section appears on the timeline
Step 5: Configure Animation Properties
- Right-click on the animation span in the track to open properties
- In the properties popup, you can adjust:
- Animation: Choose which animation to play
- Play Rate: Speed of playback (1.0 = normal)
- Reverse: Play animation backwards
- Drag the edges of the animation span to adjust duration
- Move the span along the timeline to change when it plays
Tips
- Animations must exist in the VA Asset Collection assigned to your component
- Use consistent frame rates between your animations and Sequencer project
- If you see jumpiness in playback, disable motion blur in your Post Process Volume by setting Motion Blur Amount to 0
Note: Sequencer integration is currently experimental and work-in-progress. Some features may be limited or subject to change in future updates.
See Also
- VA Mesh Component - Component setup
- VA Asset Collection - Managing animations
- Getting Started - Getting started with the plugin