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VA Asset Editor - Mesh Settings

This page details the mesh-related settings in the VA Asset Editor, covering both build configuration and runtime data.

Mesh Build Settings

Mesh Build Settings

The Mesh Build Settings control how your mesh assets are processed, featuring:

  • Source mesh selection and configuration
  • LOD and Nanite compatibility options
  • Material build settings with bone influence controls
  • Animation and frame blending options
  • The source materials list

Note: Remember to click the Rebuild Asset button after making changes.

Mesh Runtime Data

Mesh Runtime Data

This panel displays runtime mesh properties and allows configuration of:

  • Mesh statistics (vertex count, bones, UV channels)
  • Material assignments and references
  • Custom float parameter ranges for runtime modification

Preview Mesh Selection

For Bone VA Asset Collections that contain multiple meshes, the dropdown menu in the VA Asset Editor allows you to switch between different meshes in the preview window. This is particularly useful when working with collections that include variations of the same character or object.

See Also