Vertex Anim Instanced Mesh Component
The Vertex Anim Instanced Mesh Component is designed for scenarios where you need to display multiple instances of the same vertex-animated mesh. This component provides efficient rendering and animation control for crowds or repeated elements in your scene.
This component functions exactly like the VA Mesh Component but allows you to create multiple instances just like you would with a regular Instanced Static Mesh Component. When not using a Nanite-enabled VA Asset Collection, this component also supports LODding for optimal performance with large numbers of instances.
Features
- Efficient multi-instance rendering
- Batch animation control
- Memory-efficient instance management
- Performance optimized for large numbers of instances
- LOD support (when not using Nanite-enabled VA Asset Collection)
Animation Control
For details on animation setup and control, refer to the VA Mesh Component documentation, as both components share the same animation functionality.
See Also
- Workflow Overview - Understand how components fit into the overall process
- Crowd Tools - Tools for managing crowd instances
- VA Mesh Component - For single instance usage
- VA Animation Player - Control animations in your component
- VA Animation Lists - Organize and manage animation sequences
- VA Animation Logic - Define custom animation behaviors
- VA Asset Collection - The asset type used by this component