UVAMeshComponent
A component that allows playback of a single instance of a VA Asset Collection. Perfect for hero characters or any situation where you need precise control over a single animated mesh, rather than managing multiple instances with the VA Instanced Mesh Component.
Vertex Animation
Asset Reference
- VA Asset Collection: Select your VA Asset Collection containing the mesh and animation data
- Vertex Animation Mesh Index: Select which mesh to use from the asset collection (if it contains multiple meshes)
Lists
Animation Lists define the behavior of animations through Animation Logic classes. Each list can contain:
- Animation Logic Class: Select the type of logic (e.g., VAAnimationListLogic_Sequence)
- Logic Settings: Exposes the public fields of the selected Animation Logic class. For example:
- Random Start Position
- Random Start Animation
- Pause on Finish
- Animation List: Add animations from the asset collection to create a list of animations that will be used by the animation logic.
Animation Playback Functions
See VA Animation Player for animation playback functions.
See Also
- Workflow Overview - Understand how components fit into the overall process
- VA Instanced Mesh Component - For managing multiple instances
- VA Animation Player - Control animations in your component
- VA Animation Lists - Organize and manage animation sequences
- VA Animation Logic - Define custom animation behaviors
- VA Asset Collection - The asset type used by this component