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UVAMeshComponent

A component that allows playback of a single instance of a VA Asset Collection. Perfect for hero characters or any situation where you need precise control over a single animated mesh, rather than managing multiple instances with the VA Instanced Mesh Component.

Component Details

Vertex Animation

Asset Reference

  • VA Asset Collection: Select your VA Asset Collection containing the mesh and animation data
  • Vertex Animation Mesh Index: Select which mesh to use from the asset collection (if it contains multiple meshes)

Lists

Animation Lists define the behavior of animations through Animation Logic classes. Each list can contain:

  • Animation Logic Class: Select the type of logic (e.g., VAAnimationListLogic_Sequence)
  • Logic Settings: Exposes the public fields of the selected Animation Logic class. For example:
    • Random Start Position
    • Random Start Animation
    • Pause on Finish
  • Animation List: Add animations from the asset collection to create a list of animations that will be used by the animation logic.

Animation Playback Functions

See VA Animation Player for animation playback functions.

See Also